AI Insights · Timothy · January 2022
Top 5 Co-op Games in Kenya Q4 2021: Unified Platform Performance
Explore the performance of the top 5 co-op games in Kenya for Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 co-op games in Kenya showed varying trends in downloads, revenue, and active users on a unified platform. Here’s a detailed look at their performance based on data from Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited experienced significant fluctuations. Weekly revenue started at approximately $5.1K in late September and saw a low of around $3.5K in late November. However, it surged to about $5.3K by the week of December 20. Downloads also varied, peaking at around 20.4K in the last week of December. Active users saw a steady increase, growing from roughly 174K to 212K over the quarter.
Real Racing 3 by Electronic Arts showed a more stable performance. Weekly revenue ranged from $34 to $75, with a notable increase towards the end of December. Downloads peaked at around 5.3K in early October and remained relatively consistent, with a slight rise to about 4.3K in the final week. Active users fluctuated but generally stayed between 13K and 18K.
Roblox from Roblox Corporation had a strong quarter, with weekly revenue climbing from $1.7K to nearly $3.9K by the end of December. Downloads followed a similar trend, starting at 3.5K and reaching nearly 5K in late December. Active users remained consistently high, hovering around 80K to 85K throughout the quarter.
eFootball™ 2024 by KONAMI saw a steady performance. Weekly revenue was relatively stable, ranging from approximately $2.3K to $3.7K. Downloads peaked in mid-December at around 5.7K. Active users increased significantly from about 118K to 141K towards the end of the year.
Evony by TOP GAMES INC. had a varied quarter. Revenue started at $249 and rose to $811 by the week of December 20. Downloads saw a peak of around 7.5K in early October but dropped to around 1.8K by the end of December. Active users showed a downward trend from about 13.8K to 7.1K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.